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https://github.com/Ultra-NX/UltraNX.git
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90 lines
1.7 KiB
YAML
90 lines
1.7 KiB
YAML
# Assassin's Creed: The Ezio Collection - Assassin's Creed Brotherhood 1.3
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# BID: 2B59D6C677258A2A
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# Scenes exclusively 2D are tied to framerate, so at 60 FPS they are 2x faster.
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unsafeCheck: true
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MASTER_WRITE:
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# Patch code to multiply last frametime by float scale factor stored in MAIN+0x4276B00
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# To match it to Dynamic Resolution calculations
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-
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type: bytes
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main_offset: 0xBDBE44
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value_type: uint32
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value:
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- 0xF001B4C8
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- 0xBD4B0100
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-
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type: bytes
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main_offset: 0xBDBE58
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value_type: uint32
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value:
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- 0x1E200900
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- 0xD503201F
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# Write default dynamic resolution timing factor
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-
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type: bytes
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main_offset: 0x4276B00
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value_type: float
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value: 1
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15FPS:
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-
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type: write
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address: [MAIN, 0x4276B00]
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value_type: float
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value: 0.5
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20FPS:
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-
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type: write
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address: [MAIN, 0x4276B00]
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value_type: float
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value: 0.6666666666
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25FPS:
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-
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type: write
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address: [MAIN, 0x4276B00]
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value_type: float
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value: 0.8333333333
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30FPS:
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-
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type: write
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address: [MAIN, 0x4276B00]
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value_type: float
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value: 1
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35FPS:
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-
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type: write
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address: [MAIN, 0x4276B00]
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value_type: float
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value: 1.1666666666
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40FPS:
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-
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type: write
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address: [MAIN, 0x4276B00]
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value_type: float
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value: 1.3333333333
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45FPS:
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-
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type: write
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address: [MAIN, 0x4276B00]
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value_type: float
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value: 1.5
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50FPS:
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-
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type: write
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address: [MAIN, 0x4276B00]
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value_type: float
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value: 1.6666666666
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55FPS:
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-
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type: write
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address: [MAIN, 0x4276B00]
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value_type: float
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value: 1.8333333333
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60FPS:
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-
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type: write
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address: [MAIN, 0x4276B00]
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value_type: float
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value: 2
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