mirror of
https://github.com/Ultra-NX/UltraNX.git
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225 lines
4.4 KiB
YAML
225 lines
4.4 KiB
YAML
# Warhammer 40,000: Boltgun 1.0.0.2
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# BID: 448B5EEE940FF0B0
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unsafeCheck: true
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15FPS:
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# Disable bUseFixedFrameRate to unlock framerate
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-
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type: write
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address: [MAIN, 0x70F99C8, 0x7A4]
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value_type: uint32
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# Default is 0x47, bUseFixedFrameRate |= 0x40
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# By writing 7 we are making sure that other flags are maintained:
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# bAllowMultiThreadedAnimationUpdate |= 4
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# bOptimizeAnimBlueprintMemberVariableAccess |= 2
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# bCanBlueprintsTickByDefault |= 1
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value: 7
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# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
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-
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type: write
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address: [MAIN, 0x70CC628, 0]
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value_type: float
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value: [66.66, 66.66]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x70FA2E8, 0]
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value_type: float
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value: [15, 15]
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-
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type: block
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what: timing
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20FPS:
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x70F99C8, 0x7A4]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x70CC628, 0]
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value_type: float
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value: [50, 50]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x70FA2E8, 0]
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value_type: float
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value: [20, 20]
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-
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type: block
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what: timing
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25FPS:
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x70F99C8, 0x7A4]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x70CC628, 0]
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value_type: float
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value: [40, 40]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x70FA2E8, 0]
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value_type: float
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value: [25, 25]
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-
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type: block
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what: timing
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30FPS:
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# Disable bUseFixedFrameRate (default is 0x47)
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-
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type: write
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address: [MAIN, 0x70F99C8, 0x7A4]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget (default value)
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-
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type: write
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address: [MAIN, 0x70CC628, 0]
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value_type: float
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value: [33.33, 33.33]
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# t.MaxFPS (default value)
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-
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type: write
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address: [MAIN, 0x70FA2E8, 0]
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value_type: float
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value: [0, 0]
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35FPS:
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x70F99C8, 0x7A4]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x70CC628, 0]
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value_type: float
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value: [28.51, 28.51]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x70FA2E8, 0]
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value_type: float
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value: [35, 35]
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-
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type: block
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what: timing
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40FPS:
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x70F99C8, 0x7A4]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x70CC628, 0]
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value_type: float
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value: [25, 25]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x70FA2E8, 0]
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value_type: float
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value: [40, 40]
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-
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type: block
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what: timing
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45FPS:
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x70F99C8, 0x7A4]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x70CC628, 0]
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value_type: float
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value: [22.22, 22.22]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x70FA2E8, 0]
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value_type: float
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value: [45, 45]
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-
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type: block
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what: timing
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50FPS:
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x70F99C8, 0x7A4]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x70CC628, 0]
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value_type: float
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value: [20, 20]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x70FA2E8, 0]
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value_type: float
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value: [50, 50]
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-
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type: block
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what: timing
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55FPS:
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x70F99C8, 0x7A4]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x70CC628, 0]
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value_type: float
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value: [18.18, 18.18]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x70FA2E8, 0]
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value_type: float
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value: [55, 55]
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-
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type: block
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what: timing
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60FPS:
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# Disable bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x70F99C8, 0x7A4]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x70CC628, 0]
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value_type: float
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value: [16.66, 16.66]
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# t.MaxFPS (default value)
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-
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type: write
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address: [MAIN, 0x70FA2E8, 0]
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value_type: float
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value: [0, 0]
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