UltraNX/SaltySD/plugins/FPSLocker/patches/01007A3009184000/928EFE2954F68055.yaml
2024-03-31 05:33:35 +03:00

219 lines
4.0 KiB
YAML

# Princess Peach Showtime! 1.0.0
# BID: 928EFE2954F68055
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
-
type: write
address: [MAIN, 0xAE825E8, 0]
value_type: float
value: [66.6, 66.6]
# t.MaxFPS
-
type: write
address: [MAIN, 0xAEB02A8, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0xA6B2D18, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAE825E8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0xAEB02A8, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0xA6B2D18, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAE825E8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0xAEB02A8, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0xA6B2D18, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0xAE825E8, 0]
value_type: float
value: [33.3, 33.3]
# t.MaxFPS (default value is 0)
-
type: write
address: [MAIN, 0xAEB02A8, 0]
value_type: float
value: [32, 32]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0xA6B2D18, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAE825E8, 0]
value_type: float
value: [28.5, 28.5]
# t.MaxFPS
-
type: write
address: [MAIN, 0xAEB02A8, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0xA6B2D18, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAE825E8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0xAEB02A8, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0xA6B2D18, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAE825E8, 0]
value_type: float
value: [22.2, 22.2]
# t.MaxFPS
-
type: write
address: [MAIN, 0xAEB02A8, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0xA6B2D18, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAE825E8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0xAEB02A8, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0xA6B2D18, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAE825E8, 0]
value_type: float
value: [18.1, 18.1]
# t.MaxFPS
-
type: write
address: [MAIN, 0xAEB02A8, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0xA6B2D18, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAE825E8, 0]
value_type: float
value: [16.6, 16.6]
# t.MaxFPS (game is using bSmoothFrameRate locked to 24 FPS when cutscenes are played, setting it to anything else than 0 allows overriding it)
-
type: write
address: [MAIN, 0xAEB02A8, 0]
value_type: float
value: [62, 62]
# r.VSync
-
type: write
address: [MAIN, 0xA6B2D18, 0]
value_type: uint32
value: [0, 0]