mirror of
https://github.com/Ultra-NX/UltraNX.git
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68 lines
1.4 KiB
YAML
68 lines
1.4 KiB
YAML
# Sherlock Holmes: The Devil's Daughter 1.0.0
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# BID: 2B37ED2A971948F3
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unsafeCheck: true
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MASTER_WRITE:
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# Redirect Dynamic Resolution timings to MAIN + 0x3189F00
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# 38.0
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-
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type: bytes
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main_offset: 0xFFEAFC
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value_type: uint32
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value:
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- 0xF0010C4A
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- 0xBD4F0141
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# 22.0
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-
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type: bytes
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main_offset: 0xFFEB0C
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value_type: uint32
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value:
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- 0xBD4F0541
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# 43.5
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-
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type: bytes
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main_offset: 0xFFEAD4
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value_type: uint32
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value:
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- 0xF0010C4A
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- 0xBD4F0941
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# 58.0
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-
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type: bytes
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main_offset: 0xFFEAE4
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value_type: uint32
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value:
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- 0xF0010C4A
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- 0xBD4F0D41
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# 47.0 | 34.0
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-
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type: bytes
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main_offset: 0xFFEB20
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value_type: uint32
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value:
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- 0xF0010C4B
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- 0xBD4F1161
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- 0xB94F156C
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# Default values:
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-
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type: bytes
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main_offset: 0x3189F00
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value_type: float
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value: [38.0, 22.0, 43.5, 58.0, 47.0, 34.0]
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ALL_FPS:
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# UGameEngine::GetMaxTickRate()
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# Bool Lock FPS
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-
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type: write
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address: [MAIN, 0x30D1B7C]
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value_type: uint8
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value: 0
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# Dynamic Resolution
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-
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type: evaluate_write
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address: [MAIN, 0x3189F00]
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value_type: float
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value: ["(38.0 / (1000/30)) * FRAMETIME_TARGET", "(22.0 / (1000/30)) * FRAMETIME_TARGET", "(43.5 / (1000/30)) * FRAMETIME_TARGET", "(58.0 / (1000/30)) * FRAMETIME_TARGET", "(47.0 / (1000/30)) * FRAMETIME_TARGET", "(34.0 / (1000/30)) * FRAMETIME_TARGET"]
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