UltraNX/SaltySD/plugins/FPSLocker/patches/010073F0197DA000/955DF07AA5F4497B.yaml
2023-10-25 14:42:26 +03:00

225 lines
4.4 KiB
YAML

# Redemption Reapers 1.4.0
# BID: 955DF07AA5F4497B
unsafeCheck: true
15FPS:
# Disable bUseFixedFrameRate to untie game speed from framerate
-
type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value is 30 in handheld, 60 in docked)
-
type: write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [0, 0]
35FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [0, 0]