2024-11-15 12:49:24 +03:00

35 lines
829 B
YAML

# Disney Epic Mickey: Rebrushed 1.0.3
# BID: EE2CAB96FB6BEDA9
unsafeCheck: true
MASTER_WRITE:
# Don't lock prerendered cutscenes to 30 FPS
# REF: C1 02 40 FD 29 08 60 1E 61 1E 40 FD / second result, search for LDRB W8, [X19,#0x30] above it
-
type: bytes
main_offset: 0xF6E9E8
value_type: uint32
value: 0x2A1F03E8
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x6E34A58, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6E626F8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6665658, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing