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https://github.com/Ultra-NX/UltraNX.git
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51 lines
1.1 KiB
YAML
51 lines
1.1 KiB
YAML
# 鬼滅の刃 ヒノカミ血風譚2 1.81
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# BID: 68E3A0EA176A79F4
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MASTER_WRITE:
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# Gravity uses fixed value, now it's scaled relative to frametime
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## REF: 0A 61 81 52 01 10 2E 1E, start at BL above result
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-
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type: asm_a64
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main_offset: 0x5B641F0
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instructions: [
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[adrp, x8, 0x9B98000],
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[ldr, d0, [x8, 0x7F0]],
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[fcvt, s0, d0],
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[fmov, s1, 30.0],
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[fmul, s8, s0, s1],
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[b, +160]
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]
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## REF: 04 09 23 1E 03 0A 24 1E, both results
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-
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type: asm_a64
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main_offset: 0x5FD18B8
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instructions: [
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[fmul, s4, s6, s3]
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]
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-
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type: asm_a64
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main_offset: 0x5FD18F8
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instructions: [
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[fmul, s4, s6, s3]
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]
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ALL_FPS:
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# bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0xCDA7378, 0xAF4]
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address_unsafe: true
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value_type: uint32
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value: 7
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0xCDA6FF0, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
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-
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type: write
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address: [MAIN, 0xBDBAEB0, 0]
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value_type: uint32
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value: [0, 0] |