mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-09-23 08:56:18 +00:00
130 lines
3.0 KiB
YAML
130 lines
3.0 KiB
YAML
# Xenoblade Chronicles 2 2.1.0
|
|
# BID: F77F1559371C0EC6
|
|
|
|
unsafeCheck: true
|
|
|
|
MASTER_WRITE:
|
|
# Dynamic speed
|
|
# Jump before pushing frame to the end of .plt, which is 0x8B3900 (backup: MOV W8, #0x21A0)
|
|
-
|
|
type: asm_a64
|
|
main_offset: 0x700164
|
|
instructions: [
|
|
[b, 0x8b3900]
|
|
]
|
|
# Game speed math, write data to unused .bss, tick at 0x15ECF00, game speed at tick at 0x15ECF08, take min delta from 0x15ECF10
|
|
-
|
|
type: asm_a64
|
|
main_offset: 0x8B3900
|
|
instructions: [
|
|
[bl, 0x8b2700],
|
|
[adrp, x2, 0x15ec000],
|
|
[ldr, x1, [x2, 0xf00]],
|
|
[str, x0, [x2, 0xf00]],
|
|
[cbnz, x1, +12],
|
|
[mov, w8, 0x21a0],
|
|
[b, 0x700168],
|
|
[sub, x0, x0, x1],
|
|
[bl, 0x8b2710],
|
|
[fmov, s2, 15.0],
|
|
[mov, w1, 1000],
|
|
[udiv, x0, x0, x1],
|
|
[scvtf, s0, x0],
|
|
[mov, w1, 0x2400],
|
|
[movk, w1, 0x4974, 16],
|
|
[fmov, s1, w1],
|
|
[b, +96],
|
|
[adrp, x0, 0xb8f000],
|
|
[ldr, x0, [x0, 0xd0]],
|
|
[cbz, x0, -56],
|
|
[str, s0, [x0, 0x78]],
|
|
[str, s0, [x0, 0x7c]],
|
|
[adrp, x0, 0xc22000],
|
|
[ldr, x0, [x0, 0x2c8]],
|
|
[str, s0, [x0, 0x80]],
|
|
[adrp, x0, 0x15ec000],
|
|
[str, s0, [x0, 0xf08]],
|
|
[b, -88],
|
|
[fmov, s1, 1.0], #
|
|
[fdiv, s2, s1, s2],
|
|
[fcmp, s0, s2],
|
|
[b.lt, +12],
|
|
[fmov, s0, s2],
|
|
[b, -64],
|
|
[adrp, x0, 0x15ec000],
|
|
[ldr, s2, [x0, 0xf10]],
|
|
[fcmp, s0, s2],
|
|
[b.hi, -80],
|
|
[fmov, s0, s2],
|
|
[b, -88],
|
|
[fdiv, s0, s0, s1],
|
|
[b, -52]
|
|
]
|
|
# Patch wind speed to take game speed from MAIN + 0x15ECF08
|
|
-
|
|
type: asm_a64
|
|
main_offset: 0x747DD8
|
|
instructions: [
|
|
[adrp, x8, 0x15ec000],
|
|
[ldr, s6, [x8, 0xf08]]
|
|
]
|
|
# Redirect DR timing to MAIN + 0x15ECF18
|
|
-
|
|
type: asm_a64
|
|
main_offset: 0x6AA14C
|
|
instructions: [
|
|
[adrp, x8, 0x15ec000],
|
|
[ldr, s0, [x8, 0xf18]]
|
|
]
|
|
# Default values
|
|
-
|
|
type: bytes
|
|
main_offset: 0x15ECF08
|
|
value_type: float
|
|
value: [0.0333333333, 0.0333333333, 0.0333333333, 0.0166666666]
|
|
ALL_FPS:
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0xB74BF0]
|
|
value_type: uint32
|
|
value: ["VSYNC_TARGET", "VSYNC_TARGET"]
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0x15ECF10]
|
|
value_type: float
|
|
value: "1 / FPS_TARGET"
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0x15ECF18]
|
|
value_type: float
|
|
value: "(1 / FPS_TARGET) / VSYNC_TARGET"
|
|
# Cutscenes in 30 FPS
|
|
-
|
|
type: compare
|
|
compare_type: "=="
|
|
compare_value_type: uint8
|
|
compare_value: 1
|
|
compare_address: [MAIN, 0xBD7F40]
|
|
address: [MAIN]
|
|
value_type: refresh_rate
|
|
value: 30
|
|
-
|
|
type: compare
|
|
compare_type: "=="
|
|
compare_value_type: uint8
|
|
compare_value: 1
|
|
compare_address: [MAIN, 0xBD7F40]
|
|
address: [MAIN, 0x15ECF10]
|
|
value_type: float
|
|
value: 0.0333333333
|
|
-
|
|
type: compare
|
|
compare_type: "=="
|
|
compare_value_type: uint8
|
|
compare_value: 1
|
|
compare_address: [MAIN, 0xBD7F40]
|
|
address: [MAIN, 0x15ECF18]
|
|
value_type: float
|
|
value: 0.0333333333
|
|
|