2025-09-05 17:12:01 +03:00

36 lines
759 B
YAML

# 妖怪ウォッチ4 ぼくらは同じ空を見上げている 2.2.0
# BID: C7DAB27F22ACD2ED
# Game is using double buffer, nvnWindowBuilderSetTextures has hardcoded values.
# So it's not possible to get stable FPS lock between 30 and 60 without changing refresh rate.
unsafeCheck: true
MASTER_WRITE:
# Change main loop delay from 31.6 ms to 4.2 ms
-
type: asm_a64
main_offset: 0x950C6C
instructions: [
[mov, x0, 0x400000]
]
-
type: asm_a64
main_offset: 0x950C74
instructions: [
[mov, x0, 0x400000]
]
-
type: asm_a64
main_offset: 0x950C94
instructions: [
[nop],
[nop]
]
ALL_FPS:
# DUMMY
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0