mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-09-09 18:21:27 +00:00
76 lines
1.5 KiB
YAML
76 lines
1.5 KiB
YAML
# Endless Ocean Luminous 1.0.1
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# BID: E5EFB5ABA3601B97
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# Some things are still tied to framerate, but nothing game breaking it seems.
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# Game is using double buffer, trying to enable triple buffer results in crash.
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unsafeCheck: true
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MASTER_WRITE:
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# Swap 30 FPS target with 60
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-
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type: bytes
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main_offset: 0x15C140E
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value_type: uint8
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value: 0x33
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-
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type: bytes
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main_offset: 0x162E1B2
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value_type: uint8
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value: 0x36
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# Allow variable game speed instead of fixed
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-
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type: asm_a64
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main_offset: 0x36D880
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instructions: [
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[adrp, x8, 0x15d0000],
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[add, x8, x8, 0x80c]
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]
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-
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type: asm_a64
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main_offset: 0x36D88C
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instructions: [
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[mov, w9, 0x16]
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]
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-
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type: asm_a64
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main_offset: 0x36D894
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instructions: [
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[adrp, x8, 0x15cd000],
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[add, x8, x8, 0x109]
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]
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-
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type: asm_a64
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main_offset: 0x36D89C
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instructions: [
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[mov, w9, 0x13]
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]
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# Force interval to 2 to maintain original 30 FPS lock by default
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-
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type: asm_a64
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main_offset: 0x92BB84
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instructions: [
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[mov, w21, 2]
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]
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# Redirect DR timing target to MAIN + 0x1C5DF00
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-
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type: asm_a64
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main_offset: 0xA38B18
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instructions: [
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[adrp, x1, 0x1c5d000],
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[ldr, s0, [x1, 0xf00]]
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]
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ALL_FPS:
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# DR timing = 1/FPS
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-
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type: evaluate_write
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address: [MAIN, 0x1C5DF00]
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value_type: float
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value: "1 / FPS_TARGET"
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# vsync target
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-
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type: evaluate_write
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address: [MAIN, 0x1C49DD0, 0x39E0]
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value_type: uint32
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value: "VSYNC_TARGET - 1"
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