mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-09-09 18:21:27 +00:00
96 lines
2.0 KiB
YAML
96 lines
2.0 KiB
YAML
# Kirby and the Forgotten Land 1.0.0
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# BID: D9BA7DB72FFAFECD
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# Thanks to Hazerou for finding interval offsets
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unsafeCheck: false
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MASTER_WRITE:
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# Remove double buffer
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-
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type: asm_a64
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main_offset: 0x745E94
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instructions: [
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[mov, w9, 3]
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]
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# Fix helper functions to not corrupt stack
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-
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type: asm_a64
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main_offset: 0x745F70
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instructions: [
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[mov, w2, 3]
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]
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-
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type: asm_a64
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main_offset: 0x75908C
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instructions: [
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[mov, w2, 3]
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]
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-
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type: asm_a64
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main_offset: 0x675198
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instructions: [
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[sub, sp, sp, 0x50],
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[stp, x22, x21, [sp, 0x20]],
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[stp, x20, x19, [sp, 0x30]],
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[stp, x29, x30, [sp, 0x40]],
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[add, x29, sp, 0x40]
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]
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-
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type: asm_a64
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main_offset: 0x6751EC
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instructions: [
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[mov, w2, 3]
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]
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-
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type: asm_a64
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main_offset: 0x675210
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instructions: [
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[ldp, x29, x30, [sp, 0x40]],
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[ldp, x20, x19, [sp, 0x30]],
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[ldp, x22, x21, [sp, 0x20]],
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[add, sp, sp, 0x50]
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]
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-
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type: asm_a64
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main_offset: 0x74A510
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instructions: [
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[mov, w2, 3]
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]
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-
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type: asm_a64
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main_offset: 0x7590F8
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instructions: [
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[mov, w2, 3]
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]
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-
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type: asm_a64
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main_offset: 0x7BDCD4
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instructions: [
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[mov, w2, 3]
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]
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# Block transparency in some 2D elements to avoid issue with flickering at triple buffer
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-
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type: asm_a64
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main_offset: 0x6A58C8
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instructions: [
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[mov, x9, 0x102],
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[ldr, w10, [x10, 0x840]],
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[add, x20, x8, 0x820],
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[lsl, x12, x10, 3],
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[str, x9, [x20]]
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]
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ALL_FPS:
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# Interval (Setting it to 0 unlocks framerate and sets dynamic game speed)
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-
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type: write
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address: [MAIN, 0xA72628, 0x50]
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value_type: int32
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value: 0
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# Dynamic Resolution GPU Frametiming Max / Min (Max = 1.95 * (30/FPS), Min = 1.7 * (30/FPS))
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-
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type: evaluate_write
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address: [MAIN, 0xA726B0, 0x140, 0x1B0, 0x20, 0x34]
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value_type: float
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value: ["(30 / FPS_TARGET) * 1.95", "(30 / FPS_TARGET) * 1.7"]
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