2025-09-05 17:12:01 +03:00

69 lines
1.5 KiB
YAML

# Sherlock Holmes: The Devil's Daughter 1.0.0
# BID: 2B37ED2A971948F3
unsafeCheck: true
MASTER_WRITE:
# Redirect Dynamic Resolution timings to MAIN + 0x3189F00
# 38.0
-
type: asm_a64
main_offset: 0xFFEAFC
instructions: [
[adrp, x10, 0x3189000],
[ldr, s1, [x10, 0xf00]]
]
# 22.0
-
type: asm_a64
main_offset: 0xFFEB0C
instructions: [
[ldr, s1, [x10, 0xf04]]
]
# 43.5
-
type: asm_a64
main_offset: 0xFFEAD4
instructions: [
[adrp, x10, 0x3189000],
[ldr, s1, [x10, 0xf08]]
]
# 58.0
-
type: asm_a64
main_offset: 0xFFEAE4
instructions: [
[adrp, x10, 0x3189000],
[ldr, s1, [x10, 0xf0c]]
]
# 47.0 | 34.0
-
type: asm_a64
main_offset: 0xFFEB20
instructions: [
[adrp, x11, 0x3189000],
[ldr, s1, [x11, 0xf10]],
[ldr, w12, [x11, 0xf14]]
]
# Default values:
-
type: bytes
main_offset: 0x3189F00
value_type: float
value: [38.0, 22.0, 43.5, 58.0, 47.0, 34.0]
ALL_FPS:
# UGameEngine::GetMaxTickRate()
# Bool Lock FPS
-
type: write
address: [MAIN, 0x30D1B7C]
value_type: uint8
value: 0
# Dynamic Resolution
-
type: evaluate_write
address: [MAIN, 0x3189F00]
value_type: float
value: ["(38.0 / (1000/30)) * FRAMETIME_TARGET", "(22.0 / (1000/30)) * FRAMETIME_TARGET", "(43.5 / (1000/30)) * FRAMETIME_TARGET", "(58.0 / (1000/30)) * FRAMETIME_TARGET", "(47.0 / (1000/30)) * FRAMETIME_TARGET", "(34.0 / (1000/30)) * FRAMETIME_TARGET"]