UltraNX/SaltySD/plugins/FPSLocker/patches/0100E67012924000/B151A224A429F9A7.yaml
redraz a6956b1e92 Ultra 2.0 Prerelease 3
Updated FPSLocker patches
Fixed the problem of Erista rebooting in Hekate
Edits loader.kip

Updated Ultra Tuner - 12|R6:
Now Tuner stores its settings differently, so no more red crosses should appear when changing presets
Also updated all presets, and added a switch for weakened versions of them - similar to the old "Green" and "Blue" ones
2023-12-18 01:49:41 +03:00

225 lines
4.0 KiB
YAML

# The Witcher 3: Wild Hunt 4.04a-4.04b
# BID: B151A224A429F9A7
unsafeCheck: true
15FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 63
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 63
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 15
-
type: block
what: timing
20FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 47.25
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 47.25
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 20
-
type: block
what: timing
25FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 37.8
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 37.8
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 25
-
type: block
what: timing
30FPS:
# DRGameTargetFrameTimeInMs (original value)
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 31.5
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 31.5
# LimitFPS (original value)
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 60
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 27
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 27
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 35
-
type: block
what: timing
40FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 23.625
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 23.625
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 40
-
type: block
what: timing
45FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 21
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 21
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 45
-
type: block
what: timing
50FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 18.9
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 18.9
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 50
-
type: block
what: timing
55FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 17.1818181818
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 17.1818181818
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 55
-
type: block
what: timing
60FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 15.75
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 15.75
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 60
-
type: block
what: timing