mirror of
https://github.com/Ultra-NX/UltraNX.git
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211 lines
3.8 KiB
YAML
211 lines
3.8 KiB
YAML
# Marvel Ultimate Alliance 3: The Black Order 4.0.1
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# BID: E853C44FDF18B88F
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# Credits to Hazerou for finding offsets for FPS lock and speed
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unsafeCheck: true
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MASTER_WRITE:
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# Redirect reading DR GPU time factor to MAIN + 0x4FC0E00
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-
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type: bytes
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main_offset: 0x470E80
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value_type: uint32
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value:
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- 0x90025A89
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- 0xBD4E0122
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# Default value (= 0.5 / FPS)
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-
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type: bytes
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main_offset: 0x4FC0E00
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value_type: float
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value: 0.0166666666
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15FPS:
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# Internal Vsync (default value)
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-
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type: write
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address: [MAIN, 0x45A7410]
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value_type: int32
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value: [2, 2]
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# Game Speed = FPS
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-
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type: write
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address: [MAIN, 0x45A71F0]
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value_type: float
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value: 15
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# DR GPU time factor
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-
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type: write
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address: [MAIN, 0x4FC0E00]
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value_type: float
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value: 0.0333333333
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20FPS:
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# Internal Vsync (default value)
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-
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type: write
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address: [MAIN, 0x45A7410]
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value_type: int32
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value: [2, 2]
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# Game Speed
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-
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type: write
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address: [MAIN, 0x45A71F0]
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value_type: float
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value: 20
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# DR GPU time factor
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-
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type: write
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address: [MAIN, 0x4FC0E00]
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value_type: float
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value: 0.025
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25FPS:
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# Internal Vsync (default value)
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-
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type: write
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address: [MAIN, 0x45A7410]
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value_type: int32
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value: [2, 2]
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# Game Speed
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-
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type: write
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address: [MAIN, 0x45A71F0]
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value_type: float
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value: 25
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# DR GPU time factor
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-
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type: write
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address: [MAIN, 0x4FC0E00]
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value_type: float
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value: 0.02
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30FPS:
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# Internal Vsync (default value)
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-
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type: write
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address: [MAIN, 0x45A7410]
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value_type: int32
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value: [2, 2]
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# Game Speed (default value)
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-
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type: write
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address: [MAIN, 0x45A71F0]
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value_type: float
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value: 30
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# DR GPU time factor (default value)
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-
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type: write
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address: [MAIN, 0x4FC0E00]
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value_type: float
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value: 0.0166666666
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35FPS:
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# Internal Vsync
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-
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type: write
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address: [MAIN, 0x45A7410]
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value_type: int32
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value: [1, 1]
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# Game Speed
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-
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type: write
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address: [MAIN, 0x45A71F0]
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value_type: float
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value: 35
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# DR GPU time factor
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-
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type: write
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address: [MAIN, 0x4FC0E00]
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value_type: float
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value: 0.01428
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40FPS:
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# Internal Vsync
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-
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type: write
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address: [MAIN, 0x45A7410]
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value_type: int32
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value: [1, 1]
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# Game Speed
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-
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type: write
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address: [MAIN, 0x45A71F0]
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value_type: float
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value: 40
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# DR GPU time factor
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-
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type: write
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address: [MAIN, 0x4FC0E00]
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value_type: float
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value: 0.0125
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45FPS:
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# Internal Vsync
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-
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type: write
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address: [MAIN, 0x45A7410]
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value_type: int32
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value: [1, 1]
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# Game Speed
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-
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type: write
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address: [MAIN, 0x45A71F0]
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value_type: float
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value: 45
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# DR GPU time factor
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-
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type: write
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address: [MAIN, 0x4FC0E00]
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value_type: float
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value: 0.0111111111
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50FPS:
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# Internal Vsync
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-
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type: write
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address: [MAIN, 0x45A7410]
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value_type: int32
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value: [1, 1]
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# Game Speed
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-
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type: write
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address: [MAIN, 0x45A71F0]
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value_type: float
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value: 50
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# DR GPU time factor
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-
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type: write
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address: [MAIN, 0x4FC0E00]
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value_type: float
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value: 0.01
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55FPS:
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# Internal Vsync
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-
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type: write
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address: [MAIN, 0x45A7410]
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value_type: int32
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value: [1, 1]
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# Game Speed
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-
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type: write
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address: [MAIN, 0x45A71F0]
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value_type: float
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value: 55
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# DR GPU time factor
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-
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type: write
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address: [MAIN, 0x4FC0E00]
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value_type: float
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value: 0.009009009
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60FPS:
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# Internal Vsync
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-
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type: write
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address: [MAIN, 0x45A7410]
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value_type: int32
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value: [1, 1]
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# Game Speed
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-
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type: write
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address: [MAIN, 0x45A71F0]
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value_type: float
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value: 60
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# DR GPU time factor
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-
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type: write
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address: [MAIN, 0x4FC0E00]
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value_type: float
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value: 0.0083333333 |