UltraNX/SaltySD/plugins/FPSLocker/patches/010086C00AF7C000/C7DAB27F22ACD2ED.yaml
2023-10-25 14:42:26 +03:00

87 lines
1.5 KiB
YAML

# 妖怪ウォッチ4 ぼくらは同じ空を見上げている 2.2.0
# BID: C7DAB27F22ACD2ED
# Game is using double buffer, nvnWindowBuilderSetTextures has hardcoded values.
# So it's not possible to get stable FPS lock between 30 and 60.
unsafeCheck: true
MASTER_WRITE:
# Change main loop delay from 31.6 ms to 4.2 ms
-
type: bytes
main_offset: 0x950C6C
value_type: uint32
value: 0xD2A00800
-
type: bytes
main_offset: 0x950C74
value_type: uint32
value: 0xD2A00800
-
type: bytes
main_offset: 0x950C94
value_type: uint32
value:
- 0xD503201F
- 0xD503201F
15FPS:
# DUMMY
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0
20FPS:
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0
25FPS:
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0
30FPS:
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0
35FPS:
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0
40FPS:
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0
45FPS:
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0
50FPS:
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0
55FPS:
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0
60FPS:
-
type: write
address: [MAIN, 0x6AE8500]
value_type: uint8
value: 0