UltraNX/SaltySD/plugins/FPSLocker/patches/010085500E9D0000/4FFB62F1CD9E17F8.yaml
2023-10-25 14:42:26 +03:00

225 lines
3.9 KiB
YAML

# The Witcher 3 3.7
# BID: 4FFB62F1CD9E17F8
unsafeCheck: false
15FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 63
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 63
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 15
-
type: block
what: timing
20FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 47.25
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 47.25
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 20
-
type: block
what: timing
25FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 37.8
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 37.8
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 25
-
type: block
what: timing
30FPS:
# DRGameTargetFrameTimeInMs (original value)
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 31.5
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 31.5
# LimitFPS (original value)
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 60
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 27
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 27
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 35
-
type: block
what: timing
40FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 23.625
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 23.625
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 40
-
type: block
what: timing
45FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 21
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 21
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 45
-
type: block
what: timing
50FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 18.9
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 18.9
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 50
-
type: block
what: timing
55FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 17.1818181818
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 17.1818181818
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 55
-
type: block
what: timing
60FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 15.75
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 15.75
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 60
-
type: block
what: timing