mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-08-09 02:52:05 +00:00
44 lines
1022 B
YAML
44 lines
1022 B
YAML
# Need For Speed Hot Pursuit Remastered 1.0.3
|
|
# BID: 799D1061182C1302
|
|
# Thanks to theboy181 for finding instruction responsible for calculating frame time which I used to find where is FPS target stored
|
|
|
|
unsafeCheck: true
|
|
|
|
MASTER_WRITE:
|
|
# Remove FPS Lock
|
|
-
|
|
type: bytes
|
|
main_offset: 0x4835A4
|
|
value_type: uint32
|
|
value: 0xD503201F
|
|
ALL_FPS:
|
|
# Switch game to 60 FPS mode
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xF0043C]
|
|
value_type: uint32
|
|
value: 1
|
|
# FPS Target
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint32
|
|
value: "19200000 / FPS_TARGET"
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0xED96A8, 0x28]
|
|
value_type: uint32
|
|
value: "1920000 / FPS_TARGET"
|
|
# FPS 2D Game Speed Target
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: "1 / FPS_TARGET"
|
|
# FPS 3D Game Speed Target
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: "1 / FPS_TARGET"
|