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# ドラゴンクエストXI 過ぎ去りし時を求めて S 1.0.4
# BID: 325E49E94A030B7E
ALL_FPS:
# r.DynamicResolution.MaxTimeBudget = 0.99 * (1000/FPS)
-
type: evaluate_write
address: [MAIN, 0x84EBDD8, 0]
value_type: float
value: ["0.99 * FRAMETIME_TARGET", "0.99 * FRAMETIME_TARGET"]
# r.DynamicResolution.MinTimeBudget = 0.9 * (1000/FPS)
-
type: evaluate_write
address: [MAIN, 0x84EBDF0, 0]
value_type: float
value: ["0.9 * FRAMETIME_TARGET", "0.9 * FRAMETIME_TARGET"]
# r.DynamicResolution.HeavyTimeBudget = 1.05 * (1000/FPS)
-
type: evaluate_write
address: [MAIN, 0x84EBE08, 0]
value_type: float
value: ["1.05 * FRAMETIME_TARGET", "1.05 * FRAMETIME_TARGET"]
# r.DynamicResolution.LightTimeBudget = 0.9 * (1000/FPS)
-
type: evaluate_write
address: [MAIN, 0x84EBE20, 0]
value_type: float
value: ["0.9 * FRAMETIME_TARGET", "0.9 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8500C48, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7878500, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing