2025-09-09 16:16:31 +03:00

57 lines
1.2 KiB
YAML

# Trine 5: A Clockwork Conspiracy 1.0.5
# BID: 8322528255D2CC63
# To update dynamic resolution offsets look at fb::renderer::ResolutionScaler::update
DECLARATIONS:
-
type: variable
name: dr_target_max
value_type: double
default_value: 34
evaluate: "1.02 * FRAMETIME_TARGET"
-
type: variable
name: dr_target_min
value_type: double
default_value: 32
evaluate: "0.96 * FRAMETIME_TARGET"
MASTER_WRITE:
# Change double buffer to triple buffer
-
type: asm_a64
main_offset: 0x138A024
instructions: [
[mov, w8, 3]
]
# Allow changing dynamic resolution timings
# Max
-
type: asm_a64
main_offset: 0x25992CC
instructions: [
[adrp, x8, $dr_target_max],
[adrp, x22, 0x5ddf000],
[ldr, d2, [x8, $dr_target_max]]
]
# Min - changed address to MAIN + 0x7D05208
-
type: asm_a64
main_offset: 0x2599344
instructions: [
[adrp, x10, $dr_target_min],
[ldr, d5, [x10, $dr_target_min]]
]
-
type: asm_a64
main_offset: 0x2599380
instructions: [
[adrp, x10, $dr_target_min]
]
-
type: asm_a64
main_offset: 0x2599390
instructions: [
[ldr, d6, [x10, $dr_target_min]]
]