mirror of
https://github.com/Ultra-NX/UltraNX.git
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165 lines
3.7 KiB
YAML
165 lines
3.7 KiB
YAML
# Xenoblade Chronicles 2 2.1.0
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# BID: F77F1559371C0EC6
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DECLARATIONS:
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-
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type: variable
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name: last_tick
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value_type: uint64
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default_value: 0
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-
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type: variable
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name: game_speed
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value_type: float
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default_value: 0.03333333333
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-
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type: variable
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name: min_delta
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value_type: float
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default_value: 0.03333333333
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evaluate: "1 / FPS_TARGET"
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-
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type: variable
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name: max_delta
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value_type: float
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default_value: 30
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evaluate: "FPS_TARGET / 2"
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-
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type: variable
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name: dr_target
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value_type: float
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default_value: 0.0166666666
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evaluate: "(1 / FPS_TARGET) / VSYNC_TARGET"
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-
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type: const
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name: microseconds_in_sec
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value: 1000000
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-
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type: const
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name: nano_in_micro
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value: 1000
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-
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type: code
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name: dynamicSpeed
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instructions: [
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[stp, x29, x30, [sp, -16], "!"],
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[mov, x29, sp],
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[mrs, x0, cntpct_el0],
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[adrp, x2, $last_tick],
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[ldr, x1, [x2, $last_tick]],
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[str, x0, [x2, $last_tick]],
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[cbz, x1, :goto3],
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[sub, x0, x0, x1],
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[bl, _convertTickToTimeSpan()],
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[adrp, x1, $max_delta],
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[ldr, s2, [x1, $max_delta]],
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[mov, w1, $nano_in_micro],
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[udiv, x0, x0, x1],
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[ucvtf, s0, x0],
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[mov, w1, $microseconds_in_sec],
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[movk, w1, $microseconds_in_sec, 16],
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[ucvtf, s1, w1],
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[b, :goto2],
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:goto4, [adrp, x0, 0xb8f000],
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[ldr, x0, [x0, 0xd0]],
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[cbz, x0, :goto3],
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[str, s0, [x0, 0x78]],
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[str, s0, [x0, 0x7c]],
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[adrp, x0, 0xc22000],
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[ldr, x0, [x0, 0x2c8]],
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[str, s0, [x0, 0x80]],
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[adrp, x0, $game_speed],
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[str, s0, [x0, $game_speed]],
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[b, :goto3],
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:goto5, [fmov, s1, 1.0],
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[fdiv, s2, s1, s2],
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[fcmp, s0, s2],
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[b.lt, :goto6],
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[fmov, s0, s2],
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[b, :goto4],
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:goto6, [adrp, x0, $min_delta],
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[ldr, s2, [x0, $min_delta]],
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[fcmp, s0, s2],
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[b.hi, :goto4],
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[fmov, s0, s2],
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[b, :goto4],
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:goto2, [fdiv, s0, s0, s1],
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[b, :goto5],
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:goto3, [mov, w8, 0x21a0],
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[ldp, x29, x30, [sp], 16],
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[ret],
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]
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MASTER_WRITE:
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# Dynamic speed
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# Jump before pushing frame
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-
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type: asm_a64
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main_offset: 0x700164
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instructions: [
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[bl, _dynamicSpeed()]
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]
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# Patch wind speed to take game speed
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-
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type: asm_a64
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main_offset: 0x747DD8
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instructions: [
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[adrp, x8, $game_speed],
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[ldr, s6, [x8, $game_speed]]
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]
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# Redirect DR timing
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-
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type: asm_a64
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main_offset: 0x6AA14C
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instructions: [
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[adrp, x8, $dr_target],
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[ldr, s0, [x8, $dr_target]]
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]
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ALL_FPS:
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-
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type: evaluate_write
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address: [MAIN, 0xB74BF0]
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value_type: uint32
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value: ["VSYNC_TARGET", "VSYNC_TARGET"]
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# Cutscenes in 30 FPS
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-
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type: compare
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compare_type: "=="
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compare_value_type: uint8
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compare_value: 1
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compare_address: [MAIN, 0xBD7F40]
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value_type: refresh_rate
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value: 60
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-
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type: compare
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compare_type: "=="
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compare_value_type: uint8
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compare_value: 1
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compare_address: [MAIN, 0xBD7F40]
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address: [VARIABLE, min_delta]
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value: 0.0333333333
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-
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type: compare
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compare_type: "=="
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compare_value_type: uint8
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compare_value: 1
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compare_address: [MAIN, 0xBD7F40]
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address: [VARIABLE, max_delta]
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value: 30
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-
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type: compare
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compare_type: "=="
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compare_value_type: uint8
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compare_value: 1
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compare_address: [MAIN, 0xBD7F40]
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address: [MAIN, 0xB74BF0]
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value_type: uint32
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value: [2, 2]
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-
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type: compare
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compare_type: "=="
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compare_value_type: uint8
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compare_value: 1
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compare_address: [MAIN, 0xBD7F40]
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address: [VARIABLE, dr_target]
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value: 0.0166666666
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