2025-09-09 16:16:31 +03:00

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# Xenoblade Chronicles 2 2.1.0
# BID: F77F1559371C0EC6
DECLARATIONS:
-
type: variable
name: last_tick
value_type: uint64
default_value: 0
-
type: variable
name: game_speed
value_type: float
default_value: 0.03333333333
-
type: variable
name: min_delta
value_type: float
default_value: 0.03333333333
evaluate: "1 / FPS_TARGET"
-
type: variable
name: max_delta
value_type: float
default_value: 30
evaluate: "FPS_TARGET / 2"
-
type: variable
name: dr_target
value_type: float
default_value: 0.0166666666
evaluate: "(1 / FPS_TARGET) / VSYNC_TARGET"
-
type: const
name: microseconds_in_sec
value: 1000000
-
type: const
name: nano_in_micro
value: 1000
-
type: code
name: dynamicSpeed
instructions: [
[stp, x29, x30, [sp, -16], "!"],
[mov, x29, sp],
[mrs, x0, cntpct_el0],
[adrp, x2, $last_tick],
[ldr, x1, [x2, $last_tick]],
[str, x0, [x2, $last_tick]],
[cbz, x1, :goto3],
[sub, x0, x0, x1],
[bl, _convertTickToTimeSpan()],
[adrp, x1, $max_delta],
[ldr, s2, [x1, $max_delta]],
[mov, w1, $nano_in_micro],
[udiv, x0, x0, x1],
[ucvtf, s0, x0],
[mov, w1, $microseconds_in_sec],
[movk, w1, $microseconds_in_sec, 16],
[ucvtf, s1, w1],
[b, :goto2],
:goto4, [adrp, x0, 0xb8f000],
[ldr, x0, [x0, 0xd0]],
[cbz, x0, :goto3],
[str, s0, [x0, 0x78]],
[str, s0, [x0, 0x7c]],
[adrp, x0, 0xc22000],
[ldr, x0, [x0, 0x2c8]],
[str, s0, [x0, 0x80]],
[adrp, x0, $game_speed],
[str, s0, [x0, $game_speed]],
[b, :goto3],
:goto5, [fmov, s1, 1.0],
[fdiv, s2, s1, s2],
[fcmp, s0, s2],
[b.lt, :goto6],
[fmov, s0, s2],
[b, :goto4],
:goto6, [adrp, x0, $min_delta],
[ldr, s2, [x0, $min_delta]],
[fcmp, s0, s2],
[b.hi, :goto4],
[fmov, s0, s2],
[b, :goto4],
:goto2, [fdiv, s0, s0, s1],
[b, :goto5],
:goto3, [mov, w8, 0x21a0],
[ldp, x29, x30, [sp], 16],
[ret],
]
MASTER_WRITE:
# Dynamic speed
# Jump before pushing frame
-
type: asm_a64
main_offset: 0x700164
instructions: [
[bl, _dynamicSpeed()]
]
# Patch wind speed to take game speed
-
type: asm_a64
main_offset: 0x747DD8
instructions: [
[adrp, x8, $game_speed],
[ldr, s6, [x8, $game_speed]]
]
# Redirect DR timing
-
type: asm_a64
main_offset: 0x6AA14C
instructions: [
[adrp, x8, $dr_target],
[ldr, s0, [x8, $dr_target]]
]
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0xB74BF0]
value_type: uint32
value: ["VSYNC_TARGET", "VSYNC_TARGET"]
# Cutscenes in 30 FPS
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
value_type: refresh_rate
value: 60
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
address: [VARIABLE, min_delta]
value: 0.0333333333
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
address: [VARIABLE, max_delta]
value: 30
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
address: [MAIN, 0xB74BF0]
value_type: uint32
value: [2, 2]
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
address: [VARIABLE, dr_target]
value: 0.0166666666