2025-09-09 16:16:31 +03:00

26 lines
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YAML

# SINNER: Sacrifice for Redemption 1.1.0319
# BID: 490D681909609015
ALL_FPS:
# Disable bSmoothFrameRate and bUseFixedFrameRate to untie game speed from framerate
-
type: write
address: [MAIN, 0x5CCE320, 0x750]
address_unsafe: true
value_type: uint32
# Default is 0x67, bSmoothFrameRate |= 0x20, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x5CCEBA8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing