mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-09-11 02:58:31 +00:00
76 lines
1.6 KiB
YAML
76 lines
1.6 KiB
YAML
# WARRIORS: Abyss 1.4.0
|
|
# BID: 36B692C0FA9F6F46
|
|
|
|
DECLARATIONS:
|
|
-
|
|
type: variable
|
|
name: dr_target1
|
|
value_type: float
|
|
default_value: 50
|
|
evaluate: "1.5 * FRAMETIME_TARGET"
|
|
-
|
|
type: variable
|
|
name: dr_target2
|
|
value_type: float
|
|
default_value: 40
|
|
evaluate: "1.2 * FRAMETIME_TARGET"
|
|
MASTER_WRITE:
|
|
# REF: 09 49 A8 52 21 01 27 1E 00 20 21 1E
|
|
# Use FPS Target instead of vsync value for Dynamic Resolution max delta
|
|
-
|
|
type: asm_a64
|
|
main_offset: 0x6E3AF0
|
|
instructions: [
|
|
[adrp, x1, 0x1021000],
|
|
[ldr, s1, [x1, 0xe10]]
|
|
]
|
|
# Redirect DR Targets
|
|
-
|
|
type: asm_a64
|
|
main_offset: 0x6E3B94
|
|
instructions: [
|
|
[adrp, x9, $dr_target1],
|
|
[ldr, s1, [x9, $dr_target1]]
|
|
]
|
|
-
|
|
type: asm_a64
|
|
main_offset: 0x6E3BA4
|
|
instructions: [
|
|
[adrp, x9, $dr_target2],
|
|
[ldr, s1, [x9, $dr_target2]]
|
|
]
|
|
ALL_FPS:
|
|
# REF: 00 00 F0 42 78 00 00 00 00 00 F0 42 04 00 00 00
|
|
# FPS Lock
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0x1021E1C]
|
|
value_type: uint32
|
|
value: "120 / FPS_LOCK_TARGET"
|
|
# Prevent from setting it as 0, otherwise game crashes
|
|
-
|
|
type: evaluate_compare
|
|
compare_address: [MAIN, 0x1021E1C]
|
|
compare_type: "=="
|
|
compare_value_type: uint32
|
|
compare_value: 0
|
|
address: [MAIN, 0x1021E1C]
|
|
value_type: uint32
|
|
value: 1
|
|
# Others
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0x1021E10]
|
|
value_type: float
|
|
value: "FPS_TARGET"
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0x1021E14]
|
|
value_type: uint32
|
|
value: "FPS_TARGET"
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0x1021E18]
|
|
value_type: float
|
|
value: "FPS_TARGET"
|