2025-09-09 16:16:31 +03:00

54 lines
1.2 KiB
YAML

# Kingdom Come: Deliverance - Royal Edition 1.9.6H
# BID: 7A450848CFDEC18E
# Some prerendered cutscenes are still pushed at 30 FPS
MASTER_WRITE:
# Block updating DR timings, REF: 00 01 27 1E 48 40 A8 52
-
type: asm_a64
main_offset: 0x1CA806C
instructions: [
[nop]
]
-
type: asm_a64
main_offset: 0x1CA8074
instructions: [
[nop]
]
-
type: asm_a64
main_offset: 0x1CA8094
instructions: [
[nop],
[nop]
]
# Write default DR timings
-
type: bytes
main_offset: 0x56FF9C8
value_type: float
value: [32.5, 30.5, 31.5, 28.5, 33.5]
ALL_FPS:
# sys_MaxFPS
-
type: evaluate_write
address: [MAIN, 0x56FD1C8]
value_type: int32
value: FPS_LOCK_TARGET
# Renderer thread delay
-
type: evaluate_write
address: [MAIN, 0x5704028]
value_type: float
value: "0.66 / FPS_TARGET"
# DR timings
-
type: evaluate_write
address: [MAIN, 0x56FF9C8]
value_type: float
value: ["FRAMETIME_TARGET * 0.975", "FRAMETIME_TARGET * 0.915", "FRAMETIME_TARGET * 0.945", "FRAMETIME_TARGET * 0.855", "FRAMETIME_TARGET * 1.005"]
-
type: block
what: timing