2024-10-17 07:39:00 +03:00

34 lines
735 B
YAML

# Jujutsu Kaisen Cursed Clash EUR 1.3.0
# BID: 2E7487767D0CA0EE
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x81A5A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x81E8F50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x752A248, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x81E87A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing