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38 lines
1012 B
YAML
38 lines
1012 B
YAML
# Warhammer 40,000: Boltgun 1.0.0.7
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# BID: 3E961285846C72A5
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unsafeCheck: false
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ALL_FPS:
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# Disable bUseFixedFrameRate to unlock framerate
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-
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type: write
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address: [MAIN, 0x63A69F8, 0x7A4]
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value_type: uint32
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# Default is 0x47, bUseFixedFrameRate |= 0x40
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# By writing 7 we are making sure that other flags are maintained:
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# bAllowMultiThreadedAnimationUpdate |= 4
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# bOptimizeAnimBlueprintMemberVariableAccess |= 2
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# bCanBlueprintsTickByDefault |= 1
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value: 7
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# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
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-
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type: evaluate_write
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address: [MAIN, 0x6379638, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x63A7318, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
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-
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type: write
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address: [MAIN, 0x5BA9B78, 0]
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value_type: uint32
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value: [0, 0]
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-
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type: block
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what: timing |