2024-08-09 20:52:50 +03:00

38 lines
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YAML

# Warhammer 40,000: Boltgun 1.0.0.7
# BID: 3E961285846C72A5
unsafeCheck: false
ALL_FPS:
# Disable bUseFixedFrameRate to unlock framerate
-
type: write
address: [MAIN, 0x63A69F8, 0x7A4]
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x6379638, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x63A7318, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x5BA9B78, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing