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			81 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
# Another Crab's Treasure 1.0.101.1
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# BID: 3980F76403AE4CF2
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unsafeCheck: true
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MASTER_WRITE:
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  # Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72
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  -
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    type: bytes
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    main_offset: 0x18A98F0
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    value_type: uint32
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    value:
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     - 0xF001EB68
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     - 0xB944E908
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     - 0x1E230101
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     - 0x1E2E1000
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     - 0x1E211800
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  -
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    type: bytes
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    main_offset: 0x18A61B8
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    value_type: uint32
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    value:
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     - 0xD001EB88
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     - 0xB944E908
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     - 0x1E230101
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     - 0x1E2E1000
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     - 0x1E211800
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  # Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update to MAIN+0x5A8D908
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  -
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    type: bytes
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    main_offset: 0x1B06D44
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    value_type: uint32
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    value:
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     - 0xF001FC28
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     - 0xF9448508
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     - 0xD503201F
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     - 0xD503201F
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  -
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    type: bytes
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    main_offset: 0x1B06DC4
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    value_type: uint32
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    value:
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     - 0xF001FC28
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     - 0xF9448508
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     - 0xBD402A60
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     - 0xD503201F
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     - 0xD503201F
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  -
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    type: bytes
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    main_offset: 0x1B06E38
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    value_type: uint32
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    value:
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     - 0xF001FC28
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     - 0xF9448508
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     - 0xD503201F
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     - 0xD503201F
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  # Default values
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  -
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    type: bytes
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    main_offset: 0x56184E8
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    value_type: uint32
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    value: 30
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  -
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    type: bytes
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    main_offset: 0x5A8D908
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    value_type: double
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    value: 28.57142857142857
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ALL_FPS:
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  # UnityEngine.Application::targetFrameRate
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  -
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    type: evaluate_write
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    address: [MAIN, 0x56184E8]
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    value_type: uint32
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    value: FPS_TARGET
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  # GPU Timing Target
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  -
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    type: evaluate_write
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    address: [MAIN, 0x5A8D908]
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    value_type: double
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    value: "1000 / (FPS_TARGET + 5)"
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