2026-07-20 16:19:16 +03:00

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YAML

# Deer & Boy 1.1.3
# BID: A7056FF380DB1F26
ALL_FPS:
# Vsync
# Ref: GetVsyncEvent, address is used for do-while loop
-
type: evaluate_write
address: [MAIN, 0x9AD34A0]
value_type: int32
value: VSYNC_TARGET
# fixedDeltaTime
# Fixes an issue with game animation targeting always 25 FPS
-
type: evaluate_write
address: [MAIN, 0x9DF8428, 0x50]
value_type: uint32
value: "141120000 / FPS_TARGET"