2026-07-20 16:19:16 +03:00

72 lines
1.5 KiB
YAML

# Digimon Story Time Stranger 1.2.1
# BID: 8567DF0B7DC16822
DECLARATIONS:
# REF: 00 00 C8 41 6E DB 0E 42
# Custom formulas so it works better when 60 FPS is the target
-
type: variable
name: dr_target1
value_type: float
default_value: 25
evaluate: "FPS_TARGET + 2"
-
type: variable
name: dr_target2
value_type: float
default_value: 35.7142868
evaluate: 1000 / (FPS_TARGET + 5)
-
type: variable
name: dr_target3
value_type: float
default_value: 28
evaluate: (1000 / (FPS_TARGET + 5)) * 0.78
-
type: variable
name: dr_target4
value_type: float
default_value: 56
-
type: variable
name: dr_target5
value_type: float
default_value: 16.949152
-
type: variable
name: dr_target6
value_type: float
default_value: 13
MASTER_WRITE:
-
type: asm_a64
main_offset: 0x9D6218
instructions: [
[adrp, x21, $dr_target1]
]
-
type: asm_a64
main_offset: 0x9D622C
instructions: [
[add, x21, x21, $dr_target1]
]
ALL_FPS:
# FPS Lock
# REF: 1B 41 00 00
-
type: evaluate_write
address: [MAIN, 0x1425CD0]
value_type: uint32
value: FRAMETIME_TARGET * 1000
# Unknown value, but set in the same function as FPS lock, so it may be important
# REF: 3C 00 00 00 01 00 00 00 00 00 00 00
-
type: evaluate_write
address: [MAIN, 0x1425C98]
value_type: uint32
value: FPS_TARGET
-
type: block
what: timing