UltraNX/SaltySD/plugins/FPSLocker/patches/0100E2E0152E4000/13F322A6161F787C.yaml
2024-01-25 04:20:59 +03:00

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# ドラゴンクエストX 目覚めし五つの種族 オフライン 2.0.1
# Dragon Quest X Offline 2.0.1
# BID: 13F322A6161F787C
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x6E8C028, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6EB9418, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0x66F5360, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6E8C028, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6EB9418, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x66F5360, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6E8C028, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6EB9418, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x66F5360, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6E8C028, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6EB9418, 0]
value_type: float
value: [0, 0]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0x66F5360, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6E8C028, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6EB9418, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x66F5360, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6E8C028, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6EB9418, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x66F5360, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6E8C028, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6EB9418, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x66F5360, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6E8C028, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6EB9418, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x66F5360, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6E8C028, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6EB9418, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x66F5360, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6E8C028, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6EB9418, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x66F5360, 0]
value_type: uint32
value: [0, 0]