UltraNX/SaltySD/plugins/FPSLocker/patches/0100A6301214E000/8C08B9719E085F91.yaml
2024-01-25 04:20:59 +03:00

198 lines
4.1 KiB
YAML

# Fire Emblem Engage 2.0.0
# BID: 8C08B9719E085F91
# Game has many things hardcoded to vSyncCount, so if game can't remain FPS target that is rounded up to 60/30/20/15, some elements are slowed down.
# Thanks to ~systemdev for figuring out basic of patching this game.
unsafeCheck: false
15FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: 4
# Internal vSyncCount
-
type: write
address: [MAIN, 0x62035A0]
value_type: uint32
value: 4
# App.HubUtil_TypeInfo
-
type: write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: 0.28
20FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: 3
# Internal vSyncCount
-
type: write
address: [MAIN, 0x62035A0]
value_type: uint32
value: 3
# App.HubUtil_TypeInfo
-
type: write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: 0.21
25FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: 2
# Internal vSyncCount
-
type: write
address: [MAIN, 0x62035A0]
value_type: uint32
value: 2
# App.HubUtil_TypeInfo
-
type: write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: 0.168
30FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: 2
# Internal vSyncCount
-
type: write
address: [MAIN, 0x62035A0]
value_type: uint32
value: 2
# App.HubUtil_TypeInfo
-
type: write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: 0.14
35FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: 1
# Internal vSyncCount
-
type: write
address: [MAIN, 0x62035A0]
value_type: uint32
value: 1
# App.HubUtil_TypeInfo
-
type: write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: 0.12
40FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: 1
# Internal vSyncCount
-
type: write
address: [MAIN, 0x62035A0]
value_type: uint32
value: 1
# App.HubUtil_TypeInfo
-
type: write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: 0.105
45FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: 1
# Internal vSyncCount
-
type: write
address: [MAIN, 0x62035A0]
value_type: uint32
value: 1
# App.HubUtil_TypeInfo
-
type: write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: 0.0933
50FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: 1
# Internal vSyncCount
-
type: write
address: [MAIN, 0x62035A0]
value_type: uint32
value: 1
# App.HubUtil_TypeInfo
-
type: write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: 0.084
55FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: 1
# Internal vSyncCount
-
type: write
address: [MAIN, 0x62035A0]
value_type: uint32
value: 1
# App.HubUtil_TypeInfo
-
type: write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: 0.0763
60FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: 1
# Internal vSyncCount
-
type: write
address: [MAIN, 0x62035A0]
value_type: uint32
value: 1
# App.HubUtil_TypeInfo
-
type: write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: 0.07