UltraNX/SaltySD/plugins/FPSLocker/patches/01004F401BEBE000/DF2D64FB63F1BD00.yaml
2024-01-25 04:20:59 +03:00

219 lines
3.9 KiB
YAML

# Song of Nunu: A League of Legends Story 1.0.2
# BID: DF2D64FB63F1BD00
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x7BC0278, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7BFA240, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0x73FEAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7BC0278, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7BFA240, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x73FEAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7BC0278, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7BFA240, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x73FEAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x7BC0278, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x7BFA240, 0]
value_type: float
value: [0, 0]
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x73FEAE8, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7BC0278, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7BFA240, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x73FEAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7BC0278, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7BFA240, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x73FEAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7BC0278, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7BFA240, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x73FEAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7BC0278, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7BFA240, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x73FEAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7BC0278, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7BFA240, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x73FEAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7BC0278, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7BFA240, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x73FEAE8, 0]
value_type: uint32
value: [0, 0]