UltraNX/SaltySD/plugins/FPSLocker/patches/010005001A8CA000/F87BEAF2C5CE13E3.yaml
2024-01-25 04:20:59 +03:00

220 lines
4.0 KiB
YAML

# TRANSFORMERS: EARTHSPARK - Expedition 1.0.5
# BID: F87BEAF2C5CE13E3
# Game is using double buffer, everything is hardcoded
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [0, 0]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]