2026-01-15 02:19:18 +03:00

10 lines
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YAML

# Escape Academy: The Complete Edition 3.0.6.2
# BID: 9E365FE9EC3A52D3
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x54AFB80, 0x48]
value_type: float
value: "1 / FPS_TARGET"