2026-04-05 07:45:00 +03:00

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YAML

# ソードアート・オンライン フラクチュアード デイドリーム 1.6.0.0
# BID: 1A6C27F8DCFE45CB
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x86BE728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x86F92D0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7EF8F88, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing