2026-10-16 14:05:27 +03:00

25 lines
608 B
YAML

# ソードアート・オンライン フラクチュアード デイドリーム 1.8.0.0
# BID: 237FC7EFDA6C98B1
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8713728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x874E2F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7F4DF88, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing