mirror of
https://github.com/Ultra-NX/UltraNX.git
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78 lines
1.6 KiB
YAML
78 lines
1.6 KiB
YAML
# Another Crab's Treasure 1.1.100.2
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# BID: 693314C08EA157F3
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unsafeCheck: true
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DECLARATIONS:
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-
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type: variable
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name: dr_target
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value_type: double
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default_value: 28.57142857142857
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evaluate: "1000 / (FPS_TARGET + 5)"
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MASTER_WRITE:
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# Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72
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-
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type: asm_a64
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main_offset: 0x18AE7B8
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instructions: [
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[adrp, x8, 0x5659000],
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[ldr, w8, [x8, 0x68]],
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[ucvtf, s1, w8],
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[fmov, s0, 1.0],
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[fdiv, s0, s0, s1]
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]
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-
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type: asm_a64
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main_offset: 0x18B2570
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instructions: [
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[adrp, x8, 0x5659000],
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[ldr, w8, [x8, 0x68]],
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[ucvtf, s1, w8],
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[fmov, s0, 1.0],
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[fdiv, s0, s0, s1]
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]
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# Default value
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-
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type: bytes
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main_offset: 0x5659068
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value_type: uint32
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value: 30
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# Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update
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-
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type: asm_a64
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main_offset: 0x389C824
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instructions: [
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[adrp, x8, $dr_target],
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[ldr, x8, [x8, $dr_target]],
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[nop],
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[nop]
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]
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-
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type: asm_a64
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main_offset: 0x389C8A4
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instructions: [
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[adrp, x8, $dr_target],
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[ldr, x8, [x8, $dr_target]],
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[ldr, s0, [x19, 0x28]],
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[nop],
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[nop]
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]
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-
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type: asm_a64
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main_offset: 0x389C918
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instructions: [
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[adrp, x8, $dr_target],
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[ldr, x8, [x8, $dr_target]],
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[nop],
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[nop]
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]
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ALL_FPS:
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# UnityEngine.Application::targetFrameRate
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-
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type: evaluate_write
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address: [MAIN, 0x5659068]
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value_type: uint32
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value: FPS_TARGET
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