2025-09-09 16:16:31 +03:00

78 lines
1.6 KiB
YAML

# Another Crab's Treasure 1.1.100.2
# BID: 693314C08EA157F3
unsafeCheck: true
DECLARATIONS:
-
type: variable
name: dr_target
value_type: double
default_value: 28.57142857142857
evaluate: "1000 / (FPS_TARGET + 5)"
MASTER_WRITE:
# Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72
-
type: asm_a64
main_offset: 0x18AE7B8
instructions: [
[adrp, x8, 0x5659000],
[ldr, w8, [x8, 0x68]],
[ucvtf, s1, w8],
[fmov, s0, 1.0],
[fdiv, s0, s0, s1]
]
-
type: asm_a64
main_offset: 0x18B2570
instructions: [
[adrp, x8, 0x5659000],
[ldr, w8, [x8, 0x68]],
[ucvtf, s1, w8],
[fmov, s0, 1.0],
[fdiv, s0, s0, s1]
]
# Default value
-
type: bytes
main_offset: 0x5659068
value_type: uint32
value: 30
# Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update
-
type: asm_a64
main_offset: 0x389C824
instructions: [
[adrp, x8, $dr_target],
[ldr, x8, [x8, $dr_target]],
[nop],
[nop]
]
-
type: asm_a64
main_offset: 0x389C8A4
instructions: [
[adrp, x8, $dr_target],
[ldr, x8, [x8, $dr_target]],
[ldr, s0, [x19, 0x28]],
[nop],
[nop]
]
-
type: asm_a64
main_offset: 0x389C918
instructions: [
[adrp, x8, $dr_target],
[ldr, x8, [x8, $dr_target]],
[nop],
[nop]
]
ALL_FPS:
# UnityEngine.Application::targetFrameRate
-
type: evaluate_write
address: [MAIN, 0x5659068]
value_type: uint32
value: FPS_TARGET