mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2024-12-29 12:01:54 +00:00
87 lines
1.5 KiB
YAML
87 lines
1.5 KiB
YAML
# 妖怪ウォッチ4 ぼくらは同じ空を見上げている 2.2.0
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# BID: C7DAB27F22ACD2ED
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# Game is using double buffer, nvnWindowBuilderSetTextures has hardcoded values.
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# So it's not possible to get stable FPS lock between 30 and 60.
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unsafeCheck: true
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MASTER_WRITE:
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# Change main loop delay from 31.6 ms to 4.2 ms
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-
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type: bytes
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main_offset: 0x950C6C
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value_type: uint32
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value: 0xD2A00800
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-
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type: bytes
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main_offset: 0x950C74
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value_type: uint32
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value: 0xD2A00800
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-
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type: bytes
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main_offset: 0x950C94
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value_type: uint32
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value:
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- 0xD503201F
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- 0xD503201F
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15FPS:
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# DUMMY
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-
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type: write
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address: [MAIN, 0x6AE8500]
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value_type: uint8
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value: 0
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20FPS:
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-
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type: write
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address: [MAIN, 0x6AE8500]
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value_type: uint8
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value: 0
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25FPS:
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-
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type: write
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address: [MAIN, 0x6AE8500]
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value_type: uint8
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value: 0
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30FPS:
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-
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type: write
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address: [MAIN, 0x6AE8500]
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value_type: uint8
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value: 0
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35FPS:
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-
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type: write
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address: [MAIN, 0x6AE8500]
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value_type: uint8
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value: 0
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40FPS:
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-
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type: write
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address: [MAIN, 0x6AE8500]
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value_type: uint8
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value: 0
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45FPS:
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-
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type: write
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address: [MAIN, 0x6AE8500]
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value_type: uint8
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value: 0
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50FPS:
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-
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type: write
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address: [MAIN, 0x6AE8500]
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value_type: uint8
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value: 0
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55FPS:
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-
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type: write
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address: [MAIN, 0x6AE8500]
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value_type: uint8
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value: 0
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60FPS:
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-
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type: write
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address: [MAIN, 0x6AE8500]
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value_type: uint8
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value: 0 |