2026-06-18 20:11:58 +03:00

31 lines
790 B
YAML

# DRAGON BALL: Sparking! ZERO 2.0.76
# BID: 68EDAFD68C7BC1A1
ALL_FPS:
# Disable bUseFixedFrameRate to unlock framerate
-
type: write
address: [MAIN, 0x9AEFA30, 0x9C4]
address_unsafe: true
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9AF1060, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x92F9B68, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing