mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-10-01 21:00:52 +00:00
56 lines
1.3 KiB
YAML
56 lines
1.3 KiB
YAML
# 英雄伝説 閃の軌跡Ⅲ 1.0.0
|
|
# BID: 3FB33205C25D3436
|
|
# Button polling is 2x more sensitive to holding any button at 60 FPS
|
|
# Fishing timer is decreasing 2x faster at 60 FPS
|
|
# Bike is turning 2x faster at 60 FPS
|
|
|
|
DECLARATIONS:
|
|
-
|
|
type: variable
|
|
name: fps_lock
|
|
value_type: uint32
|
|
default_value: 33333333
|
|
evaluate: "FRAMETIME_TARGET * 930000"
|
|
-
|
|
type: variable
|
|
name: frame_time
|
|
value_type: float
|
|
default_value: 0.0333333333
|
|
-
|
|
type: code
|
|
name: dynamicSpeed
|
|
instructions: [
|
|
[str, d0, [x8, 0x20]],
|
|
[fcvt, s4, d0],
|
|
[adrp, x8, $frame_time],
|
|
[str, s4, [x8, $frame_time]],
|
|
[ret]
|
|
]
|
|
MASTER_WRITE:
|
|
# Move loading FPS lock time
|
|
## REF: MOV with 0x1FCA055
|
|
-
|
|
type: asm_a64
|
|
main_offset: 0x4FF478
|
|
instructions: [
|
|
[adrp, x9, $fps_lock],
|
|
[ldr, w9, [x9, $fps_lock]]
|
|
]
|
|
# Write game's loop time as float
|
|
## Ref: Replace STR D0, [X8,#0x20] below
|
|
-
|
|
type: asm_a64
|
|
main_offset: 0x4FF4E4
|
|
instructions: [
|
|
[bl, _dynamicSpeed()]
|
|
]
|
|
# Read lowest timing float factor
|
|
## REF: 20 20 22 1E EA 03 00 32, replace ADRP + FMINM + LDR
|
|
-
|
|
type: asm_a64
|
|
main_offset: 0x5E2BC
|
|
instructions: [
|
|
[adrp, x8, $frame_time],
|
|
[fminnm, s1, s1, s2],
|
|
[ldr, s2, [x8, $frame_time]]
|
|
] |