2024-08-09 20:52:50 +03:00

28 lines
688 B
YAML

# Remothered: Broken Porcelain 2.0.0
# BID: 5EFAB20F5C1F0F68
# Game stores textures inside fixed size class, so it's hard to get triple buffer
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimals
-
type: evaluate_write
address: [MAIN, 0x58210E8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x584D710, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x4CB8880, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing