2025-12-09 08:14:28 +03:00

18 lines
508 B
YAML

# Card-en-Ciel 1.6.0
# BID: 9558FFD5CABC4612
# Buffers are hardcoded line by line and put into fixed size heap allocation, so getting triple buffer requires effort
ALL_FPS:
# Min delta FPS Target
-
type: evaluate_write
address: [MAIN, 0x2289610, 0x50]
value_type: uint32
value: FPS_TARGET
# Internal FPS Lock
# REF: look at nn::os::SleepThread() called in nnMain()
-
type: evaluate_write
address: [MAIN, 0x2289610, 0x60]
value_type: float
value: 1 / FPS_LOCK_TARGET