2025-01-04 11:42:49 +03:00

27 lines
565 B
YAML

# Monster Jam Showdown 1.0.5
# BID: D07D96A610514C45
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0xAC34688, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xAC6F030, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x9C73970, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing