2024-10-17 07:39:00 +03:00

27 lines
597 B
YAML

# Monster Jam Showdown 1.0.3
# BID: 9035B7A14BADF977
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0xABE7688, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xAC22030, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x9C26970, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing