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32 lines
831 B
YAML
32 lines
831 B
YAML
# メイドインアビス 闇を目指した連星 1.0.3
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# BID: DFC7E8979528DE44
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ALL_FPS:
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# r.VSync
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-
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type: write
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address: [MAIN, 0x657D2C8, 0]
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value_type: int32
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value: [0, 0]
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# r.DynamicRes.FrameTimeBudget
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-
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type: evaluate_write
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address: [MAIN, 0x6D2E330, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# r.DynamicRes.TargetedGPUHeadRoomPercentage
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# Because game is using 5.0 while default is 10.0 and with their value reaching target FPS above 30 is hard
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type: write
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address: [MAIN, 0x6D2E348, 0]
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value_type: float
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value: [10.0, 10.0]
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# t.MaxFPS
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type: evaluate_write
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address: [MAIN, 0x6D58E68, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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-
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type: block
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what: timing |