2025-12-02 18:33:48 +03:00

32 lines
831 B
YAML

# メイドインアビス 闇を目指した連星 1.0.3
# BID: DFC7E8979528DE44
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x657D2C8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x6D2E330, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# r.DynamicRes.TargetedGPUHeadRoomPercentage
# Because game is using 5.0 while default is 10.0 and with their value reaching target FPS above 30 is hard
-
type: write
address: [MAIN, 0x6D2E348, 0]
value_type: float
value: [10.0, 10.0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6D58E68, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing