2026-10-16 14:05:27 +03:00

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# 鬼滅の刃 ヒノカミ血風譚2 1.81
# BID: 68E3A0EA176A79F4
MASTER_WRITE:
# Gravity uses fixed value, now it's scaled relative to frametime
## REF: 0A 61 81 52 01 10 2E 1E, start at BL above result
-
type: asm_a64
main_offset: 0x5B641F0
instructions: [
[adrp, x8, 0x9B98000],
[ldr, d0, [x8, 0x7F0]],
[fcvt, s0, d0],
[fmov, s1, 30.0],
[fmul, s8, s0, s1],
[b, +160]
]
## REF: 04 09 23 1E 03 0A 24 1E, both results
-
type: asm_a64
main_offset: 0x5FD18B8
instructions: [
[fmul, s4, s6, s3]
]
-
type: asm_a64
main_offset: 0x5FD18F8
instructions: [
[fmul, s4, s6, s3]
]
ALL_FPS:
# bUseFixedFrameRate
-
type: write
address: [MAIN, 0xCDA7378, 0xAF4]
address_unsafe: true
value_type: uint32
value: 7
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xCDA6FF0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0xBDBAEB0, 0]
value_type: uint32
value: [0, 0]