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https://github.com/Ultra-NX/UltraNX.git
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76 lines
1.7 KiB
YAML
76 lines
1.7 KiB
YAML
# テイルズ オブ エクシリア リマスター 1.0.1
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# BID: 4779B3A56B655418
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DECLARATIONS:
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-
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type: variable
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name: patch_running
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value_type: uint8
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default_value: 0
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-
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type: code
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name: applyCustomSpeed
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instructions: [
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[adrp, x4, $patch_running],
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[ldrb, w4, [x4, $patch_running]],
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[cbnz, w4, :goto1],
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[stp, s0, s1, [x8, 0x6C]],
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:goto1, [ret]
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]
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MASTER_WRITE:
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# Block updating game speed
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## REF: 00 85 0d 2d
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-
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type: asm_a64
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main_offset: 0x244A5F4
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instructions: [
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[bl, _applyCustomSpeed()]
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]
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-
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type: asm_a64
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main_offset: 0x28EB8FC
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instructions: [
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[bl, _applyCustomSpeed()]
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]
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-
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type: asm_a64
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main_offset: 0x2B26AA4
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instructions: [
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[bl, _applyCustomSpeed()]
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]
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ALL_FPS:
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# Game Speed
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## REF: Global_TypeInfo
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-
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type: evaluate_write
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address: [MAIN, 0x82C50C0, 0xB8, 0x6C]
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value_type: float
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value: [FPS_TARGET, "60 / FPS_TARGET"]
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# Just in case, dunno if they are used for anything, but all of them were set to target strictly 30 FPS
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# UnityEngine.Time::maximumDeltaTime
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-
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type: write
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address: [MAIN, 0x9FCFBF8, 0x100]
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value_type: float
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value: [0.066666666, 0.066666666]
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# UnityEngine.Time::fixedDeltaTime
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-
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type: evaluate_write
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address: [MAIN, 0x9FCFBF8, 0x48]
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value_type: float
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value: "1 / FPS_TARGET"
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# UnityEngine.Application::targetFrameRate
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-
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type: evaluate_write
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address: [MAIN, 0x84E1EA8]
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value_type: uint32
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value: FPS_TARGET
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-
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type: compare
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compare_address: [VARIABLE, patch_running]
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compare_type: "=="
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compare_value: 0
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address: [VARIABLE, patch_running]
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value: 1
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