2025-12-02 18:33:48 +03:00

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YAML

# Bendy and the Dark Revival 1.6.3s
# BID: 2C2D599E55912C6C
ALL_FPS:
# PSH.DynamicResolution.DynamicResolutionController_TypeInfo
-
type: evaluate_write
address: [MAIN, 0x396F660, 0xB8, 0]
address_unsafe: true
value_type: double
value: [FPS_TARGET, FRAMETIME_TARGET]
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x3D42700, 0x48]
value_type: float
value: "1 / FPS_TARGET"