2025-12-09 08:14:28 +03:00

26 lines
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YAML

# Anime vs Evil: Apocalypse 1.0
# BID: D2EADA78AA71283E
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8DA64D0, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# r.VSync
-
type: write
address: [MAIN, 0x7DE4978, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8DE1840, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing