2025-12-02 18:33:48 +03:00

10 lines
207 B
YAML

# 60 Parsecs! 1.0.10
# BID: 12F93E2DBBCFA54F
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x393D5F8, 0x48]
value_type: float
value: "1 / FPS_TARGET"