# 妖怪ウォッチ4 ぼくらは同じ空を見上げている 2.2.0 # BID: C7DAB27F22ACD2ED # Game is using double buffer, nvnWindowBuilderSetTextures has hardcoded values. # So it's not possible to get stable FPS lock between 30 and 60. unsafeCheck: true MASTER_WRITE: # Change main loop delay from 31.6 ms to 4.2 ms - type: bytes main_offset: 0x950C6C value_type: uint32 value: 0xD2A00800 - type: bytes main_offset: 0x950C74 value_type: uint32 value: 0xD2A00800 - type: bytes main_offset: 0x950C94 value_type: uint32 value: - 0xD503201F - 0xD503201F 15FPS: # DUMMY - type: write address: [MAIN, 0x6AE8500] value_type: uint8 value: 0 20FPS: - type: write address: [MAIN, 0x6AE8500] value_type: uint8 value: 0 25FPS: - type: write address: [MAIN, 0x6AE8500] value_type: uint8 value: 0 30FPS: - type: write address: [MAIN, 0x6AE8500] value_type: uint8 value: 0 35FPS: - type: write address: [MAIN, 0x6AE8500] value_type: uint8 value: 0 40FPS: - type: write address: [MAIN, 0x6AE8500] value_type: uint8 value: 0 45FPS: - type: write address: [MAIN, 0x6AE8500] value_type: uint8 value: 0 50FPS: - type: write address: [MAIN, 0x6AE8500] value_type: uint8 value: 0 55FPS: - type: write address: [MAIN, 0x6AE8500] value_type: uint8 value: 0 60FPS: - type: write address: [MAIN, 0x6AE8500] value_type: uint8 value: 0